Now, if you run a stage again and again, you’ll get the XP you earn each time. Good news for those who got stuck in GC0: GCL will leave the strict player progress mechanism where you had to beat your own highest scores to get any more XP. Some players would like to see a harder game, others an easier one. before September 30, 2010), but we can’t promise anything, so if you don’t see the game up and running on the 1st of October, please wait just a bit more, we’ll keep you updated here on the blog. I also can’t tell any exact release dates. I’m sorry to say, but no need to check the site many times a day, the game will not be released for quite a while, there are tons of things to do before that. You can find all the games that were there, on.
We decided to close it and concentrate on developing more games of our own, so we put a one month notice (at the end of May) on the opening page of the site. It took too much time to manage so it was laying there with no updates for more than a year. The Arcade Lounge was a section in our old site where other developers’ games were hosted. Running through the comments, I decided to answer some of the more common questions here. Many things can and will change before release, so what you see there can look and work different in the final game. So, just in time, here are the screenshots I mentioned in the first post.